This gives a swimming quality which does not look right. The problem is that the camera does not follow the path I expect, but zooms back slightly while moving from A to B. In my case, the move does not stop, it just goes from A through B and to C, but the same theory applies as you describe, just without the flat part. Finally, you can insert additional points on the two diagonal time segments to introduce ease in and ease out to the horizontal pauses.ĭavid_Fine wrote:Thanks for this, Sven. Tweak the keyframes to refine the timing but remember, the vertical progression keyframe to keyframe is what determines and controls the TIMING of the camera moves.ġ1. Test the window positions and the length of their pauses by playing back the scene. The distance from this keyframe to the final keyframe in the upper right corner determines the length of the pause for the last window. Move the red frame line forward to where you want the third window view to start and set a keyframe touching the top of the project window.ġ0. The length of this horizontal segment determines how long the pause in window two will be.ĩ. Move the red frame line forward again to where you want the second window pause to end and set another keyframe that is the same vertical height as the previous one. This will be the start frame for the second pause.Ĩ. Move red frame line forward to where you want the second window view pause to start and set a keyframe drag it up until the camera mask and the second window coincide. Create a keyframe touching the bottom of the project window.ħ. Now, open Time Profile window - Advance the red frame line to the frame where the first camera hold will end = horizontal line length determines length of pause. You will advance the red frame line to choose the exact frames where you will be inserting TIME keyframes.Ħ. Stretch it as long as will fit on the screen.
Next, focus on the Camera Time/Position window. and has almost nothing to do with controlling the timing. The important thing to focus on is POSITIONING what each camera view sees when it holds. These three camera windows are equally distant from each other. Set middle camera view (position, rotation and size) Set last camera view (position, rotation and size)ĥ. Set first camera view (position, rotation and size)Ĥ. Activate the camera icon and select Linear Mode - play camera icon should be off.ģ. Establish length of shot (frame count, for instance 100 frames)Ģ.
Simple camera move: Three positions - with pauses at each - with ease in & ease out.ġ. I can't control it, but since it is a continuous move, I can't split it into sections, so how do I achieve this very simple and basic move, either using the camera or a keyframe move?Īnd on a related note, when I have a camera move which goes from A to B to C and A to B is the exact same field, but just a lateral movement from left to right, why does the resultant move not follow that path, but instead, on the way from A to B, zooms back and in again when it should remain static, but for the left to right movement?Ĭamera-time&positioncurve.gif (15.52 MiB) Viewed 33318 times
If I try and do this with the camera, it goes along and then swoops out past the final position and then back again, which is not what I want. I have a long panning cel and I want to pan left to right and then towards the end, track in tighter on the final section. Now I want to do a move which is continuous, not stopping, but goes through a position before getting to the final place. viewtopic.php?f=10&t=10455" onclick="window.open(this.href) return false In another thread, I asked about doing multiple camera moves and got a great answer which involves splitting the scene into separate segments, each with one move.